http://www.southperry.net/showthread.php?t=69723 WebDepends on your class, but overall Att % will always be better. Skills that use % of your damage like shadow partner seem to gain benefit of the dmg % but att% will still be better regardless. bonus dmg/ dmg % also hits a diminishing return …
MapleStory: Increase Attack Speed, Increase Damage - YouTube
WebNope. dmg is after everything is factored out (range), thus It added to the final damage that display. Attack is Factored into the range number, and due to the formula, it all becomes … WebDepends on your class, but overall Att % will always be better. Skills that use % of your damage like shadow partner seem to gain benefit of the dmg % but att% will still be better regardless. bonus dmg/ dmg % also hits a diminishing return cap, % att and final dmg will be superior. different formula to put it simpler att is multiplicative space themed theme park
Boss Dmg On Secondary Weap - applucky6.netlify.app
Web29. jun 2013. · Ideally, according to the chart, when you reach 3.6 or 360% boss damage, you should have 1.08 or 8% atk. But of course, you can get 12% atk so you just try to … Web17. avg 2024. · Yes, % damage link skills are better than the % damage potentials. % damage potentials only affects your damage per lines, link skills affect your base range, … WebDmg%, on the other hand, has several sources as most of the buffs and link skills increase your dmg%. That's why Att/M.Att% is your prime pot line. Boss dmg% line, which has … teams slack シェア