Nettet31. mai 2024 · projectile.AssemblyLinearVelocity = project.CFrame.LookVector * 50 -- give the project a speed of 50 studs per second in the direction the project is pointing (which is relative to hrp.CFrame.LookVector) projectile.Touched:Connect(function(hit) -- when the projectile collides with something NettetCFrameValue Roblox Creator Documentation Overview Classes Accessory Accoutrement Actor AdGui AdPortal AdService AdvancedDragger AirController …
An easy and simple camera system - Community Resources
Nettet25. feb. 2024 · Hi everyone. Recently I’ve been trying to figure out an issue which is seemingly simple, but I don’t know where to start. I’ve included the following screenshot to illustrate my point. I want to script a single bird mesh to smoothly fly clockwise in a circle on a loop. The image isn’t to scale, because I want the bird to fly around ten studs from … Nettet9. apr. 2024 · I want the turret to move to the mouse’s position but it just bugs out. This is what I have so far: My code: (GunRotateY is the hinge constraint and the type is set to … olmstead compliance
How to use CFrames in Roblox Studio - YouTube
Nettetfor 1 dag siden · You can do this by going to the “Explorer” tab, right-clicking the character’s humanoid object, and selecting “Create Animation Controller”. Create an … NettetUsing CFrames, along with their pre-defined functions that Roblox gives us, we can do things like both position and direct a Camerain only a couple lines of code: … Nettet15. mar. 2024 · If you did use CFrame.Angles then you could use radians to convert frame into degrees. The following would rotate a part 90 degrees: part.CFrame = … olmstead citation